

Players can spend points to invest in skills to increase the strength of the game’s characters. The skill bonus level attribute re-emerged in Diablo 4. Today I’m going to explain in detail the two main items of the “Diablo 4” item system update and the planning of the peak system. I’m the chief system designer Joe Piepiora. Heroes of San Huári, hello! I am honored to have the opportunity to introduce the system status of Diablo 4 and the later content of the game to you again. Finally, we will introduce the various skills of the four revealed professions, and let everyone take a look at the skill-oriented death system. With the help of this engine, we have successfully created battle scenes with a meticulous level of every frame, and at the same time strengthened the special effects of the new lighting system. In addition, he will also introduce the new game engine of Diablo 4 in depth. Next, the chief visual effects art designer Daniel Briggs will be responsible for explaining related design concepts, letting everyone know how the talented visual effects team can create amazing and eye-catching skill effects, and even if there are many players and monsters on the screen, the game content It is still clear and easy to distinguish. After this, we will further introduce Diablo 4 the new post-game character development system peak panel.

Chief system designer Joe Piepiora will introduce the important content update items of the item system, including skill bonus items that re-emerged, the new interactive mechanism of legendary abilities, and the preliminary version of the drop lock. Blizzard recently announced the quarterly update of the final episode of Diablo 4.
